Accept game-specific Scattermind build fields
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@@ -2630,6 +2630,43 @@ try {
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assert.equal(proofGateAlias.handoff.readiness.status, 'ready');
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assert.deepEqual(proofGateAlias.handoff.warnings, []);
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const gameSpecificExportResponse = await fetch(`${base}/api/rank-feedback`, {
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method: 'POST',
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headers: { 'Content-Type': 'application/json' },
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body: JSON.stringify({
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sourceName: 'Scattermind',
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referenceCode: 'SM-GAME-SPECIFIC-EXPORT-1',
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working_name: 'Vehicle bullet-heaven prototype',
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ideaText: 'A game concept about driving through bullet-heaven waves. Scattermind exported game-specific paid fields rather than software feature rows.',
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ideaType: 'game',
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context: 'Solo builder. Manual playtest first. No accounts, workspaces, dashboards, subscription tiers, or platform systems before the fun test.',
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mode: 'validation',
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conceptMap: {
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build_decisions: [
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{ id: 'five-minute-greybox', decision: 'Five-minute greybox driving arena', evidence_needed: 'Can one player feel the steering tension in a five-minute prototype?', source_item_id: 'game-build-1', source_title: 'Game build decisions', ranker_hints: { value: 9, effort: 2, confidence: 7, urgency: 8, risk: 3 } },
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{ id: 'first-enemy-pattern', build_decision: 'One readable enemy wave pattern', evidence_needed: 'Can players dodge it while still feeling vehicle momentum?', source_item_id: 'game-build-2', source_title: 'Game build decisions' },
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],
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playtest_questions: [
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{ id: 'steering-feel-question', playtest_question: 'Do players fight the controls in a fun way or a frustrating way?', source_item_id: 'game-test-1', source_title: 'Playtest questions' },
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],
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explicit_deferrals: ['Meta progression, upgrades, save slots, and content volume until the first control loop feels good.'],
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do_not_let_this_become: ['Do not let this become an account dashboard, live-service platform, or progression spreadsheet before the movement prototype is fun.'],
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},
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}),
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});
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assert.equal(gameSpecificExportResponse.status, 200);
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const gameSpecificExport = await gameSpecificExportResponse.json();
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assert.equal(gameSpecificExport.input.optionCount, 5, 'game-specific Scattermind fields should become a full build-order pass');
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assert.equal(gameSpecificExport.ranked[0].id, 'five-minute-greybox');
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assert.equal(gameSpecificExport.ranked[0].provenance.sourceSection, 'concept-map.buildDecisions');
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assert.equal(gameSpecificExport.ranked.find(item => item.id === 'steering-feel-question').lane.id, 'test');
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assert.equal(gameSpecificExport.ranked.find(item => /Meta progression/i.test(item.title)).lane.id, 'defer');
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assert.equal(gameSpecificExport.ranked.find(item => /account dashboard/i.test(item.title)).lane.id, 'park');
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assert.ok(gameSpecificExport.input.decisionContext.nonGoals.some(item => /account dashboard/i.test(item)));
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assert.match(gameSpecificExport.handoff.copyableText, /Five-minute greybox driving arena/);
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assert.equal(gameSpecificExport.handoff.readiness.status, 'ready');
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assert.deepEqual(gameSpecificExport.handoff.warnings, []);
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console.log(JSON.stringify({ ok: true, top: data.ranked[0].id, hintedTop: hinted.ranked[0].id, actionTop: actions.ranked[0].id, nestedConceptTop: nestedConcept.ranked[0].id, nonGoalTop: nonGoal.ranked[0].id, structuredContextTop: structuredContext.ranked[0].id, lensOnlyTop: lensOnly.ranked[0].id, scattermindPaidShapeTop: scattermindPaidShape.ranked[0].id, mergedContextTop: mergedContext.ranked[0].id, embeddedJsonTop: embeddedJson.ranked[0].id, fencedJsonTop: fencedJson.ranked[0].id, embeddedSnapshotTop: embeddedSnapshot.ranked[0].id, sourceExcerptTop: sourceExcerpt.ranked[0].id, snakeCaseBridgeTop: snakeCaseBridge.ranked[0].id, nextStepsAliasTop: nextStepsAlias.ranked[0].id, summaryGuardrailTop: summaryGuardrail.ranked[0].id, bridgeEnvelopeTop: bridgeEnvelope.ranked[0].id, directEnvelopeSectionsTop: directEnvelopeSections.ranked[0].id, softDirectLaneAliasesTop: softDirectLaneAliases.ranked[0].id, threadsFallbackTop: threadsFallback.ranked[0].id, questionsFallbackTop: questionsFallback.ranked[0].id, freeSnapshotTop: freeSnapshot.ranked[0].id, storedScattermindRowTop: storedScattermindRow.ranked[0].id, candidateActionsAliasTop: candidateActionsAlias.ranked[0].id, rankReadyActionsEnvelopeTop: rankReadyActionsEnvelope.ranked[0].id, continuationEnvelopeTop: continuationEnvelope.ranked[0].id, buildOrderPreviewTop: buildOrderPreview.ranked[0].id, scattermindRoadmapLanguageTop: scattermindRoadmapLanguage.ranked[0].id, scattermindRoadmapLensOnlyTop: scattermindRoadmapLensOnly.ranked[0].id, stringifiedRankerInputTop: stringifiedRankerInput.ranked[0].id, scalarBuildOrderSectionsTop: scalarBuildOrderSections.ranked[0].id, snakeReaderFriendlyBuildOrderTop: snakeReaderFriendlyBuildOrder.ranked[0].id, readerFriendlyLensLabelTop: readerFriendlyLensLabel.ranked[0].id, gameRouteGuardrailTop: gameRouteGuardrail.ranked[0].id, rankedBuildOrderAliasTop: rankedBuildOrderAlias.ranked[0].id, proofPlanAliasTop: proofPlanAlias.ranked[0].id, duplicateIds: duplicateIds.ranked.map(item => item.id), readiness: data.handoff.readiness.status, provenance: data.input.provenance, buildOrder: data.buildOrder }, null, 2));
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} finally {
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server.kill('SIGTERM');
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